Game: Comfy Girl: Lofi Companion
Genre: Iddle, Indie, Casual, Lofi
System: Steam (Windows)
Developer|Publisher: Unorthodox Box
Controller Support: TBC
Steam Deck: TBC
Price: US $2.69 | UK £2.24 | EU € 2,99
Release Date: 8 October 2025
A review code was provided, with thanks to Unorthodox Box.
What is Comfy Girl: Lofi Companion about?
Comfy Girl: Lofi Companion is a soft idle game where your main goals in life are decorating and adding more and more pets (because who ever gets enough of them anyway ?) to your house.

Gameplay, or something to Lofi by
Comfy Girl: Lofi Companion starts immediately, no intro scene, no tutorial.
You’re dropped into a simple room, where our main character works at her desk. You buy your first pet, and from there, you start making money. Each pet generates a certain amount of income per second depending on its level. Your job is to keep upgrading them using the money you’ve earned. Think of it as a kind of investment. The higher their level, the higher your profit.

There are four types of in-game currency: money, purple coins, four-leaf clovers and green bolts. Money lets you buy pets and decorations, while purple coins unlock story moments and social interactions with other characters on the map (the first ones you’ll meet are your grandmother and your friend Zoey). Four-leaf clovers and green bolts represent energy. You spend them to play mini-games, which also help you earn more money.
The mini-games are fun! There are four of them, each with several difficulty levels: a rhythm/music game, a drawing game, a timeline challenge, and my personal favorite, a quiz.

You can choose specific songs or themes within each mini-game, and your catalog expands as your overall level increases.
Anyway, I think we’re all starting to feel a bit stuffy exploring one room alone, so let’s go on an adventure on the map.
After a while, you’ll probably want to explore beyond your room, and that’s when the map comes in.At first, it’s quite small. You’ll see two locked buildings (blocked by level requirements) and two accessible locations: your grandmother’s place and Zoey’s house. Interacting with them increases their affection levels and unlocks small bits of lore.

The fonts are large and bright, which is a good thing, accessibility wise.
Overall, Comfy Girl: Lofi Companion has plenty of the cosy elements we love, so I can see it appealing to a lot of players. Personally, though, I felt a bit underwhelmed by the tiny snippets of story you get. It takes a really, really, really long time to reach the interesting narrative parts.
Technically, you could leave it running while working; the game continues earning money offline, but I don’t think I’ll keep it open in the background myself.
Art and Sound of Comfy Girl Lofi Companion
The visuals are fine. The different animals are cute and slightly animated when placed around your room. You can’t pick the style of the decorations of your room, so it could be disheartening for some. I personally find it a bit busy on the eyes (and that’s saying something, because I love cluttered and colourful spaces).
Some scenes look better than the others. I specifically think of the “story” segments, which use a soft brush art style.

Overall, the art direction should satisfy most cozy gamers.
Soundwise, Comfy Girl: Lofi Companion has exactly the kind of melodies that you could imagine for the game. One of the mini-games revolves around music, so your soundtrack collection expands as you progress.
There’s a good mix of styles; some tracks are slow and relaxing, others are more pop-inspired and energetic. There’s something for everyone.
Conclusion
Comfy Girl: Lofi Companion is a cute game. The visuals, the light narration, and the mini games all fit the cozy vibe. And yet, paradoxically, it feels like you’re stuck between waiting too much and still having to constantly manage your income. After a while, that balance becomes tiring.
I think Comfy Girl: Lofi Companion will appeal to players who enjoy idle-style games and don’t mind taking their time to make progress. Me, though? I have mixed feelings.
Final Verdict: I’m Not Sure
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