Lumines Arise a figure stands tall in a purple background

Lumines Arise Review

Game: Lumines Arise
Genre: Action, Puzzle, Music.
System: Steam (Windows) (also available on PlayStation)
Developer|Publisher: Enhance, Monstars Inc.
Controller Support: Yes
Steam Deck: Playable
Price: US $39.99  | UK £34.99  | EU € 39.99
Release Date: November 11th, 2025

Review code provided with many thanks to Enhance Experience.

Lumines Arise – The Music Just Got Better

On booting up Lumines Arise, I went in expecting a boutique puzzle revival and somehow ended up in a kaleidoscopic concert where every block drop was another beat in a much bigger track. It surprised me in the best way, especially because I’d never counted Lumines as one of “my” puzzle games. I grew up a Tetris loyalist, so anything involving falling shapes was a tough battle.

But Arise managed to win me over within minutes, not through gimmicks, but by leaning fully into what makes the series special: rhythm driving mechanics, visuals that respond to your play, and a soundtrack so good it keeps you in your seat until the performance is complete.

Lumines Arise discovery level
You can almost feel the music come off the screenshot

A Familiar Puzzle, Now Pulsing With New Tricks

At its core, Lumines Arise sticks to the classic premise: two-coloured 2×2 blocks descend, you rotate them into place, and matched colour squares wait for the sweeping Timeline to clear them. It’s simple, but like all good puzzle designs, it’s a simplicity that lets you slide into a trance once things click.

The big new addition this time is Burst Mode. Here, a meter fills as you play, and once activated it lets you grow huge clusters of the same colour before unleashing a spectacular clear. It’s a brilliant tool for either recovering from a messy board or chasing wild combos, and more importantly, it blends neatly into the game’s rhythm-first design. Bursting feels like hitting the chorus in a song; everything peaks at once.

Lumines Arise food level
Now I feel hungry

Discovery Mode: A Concert Masquerading as a Puzzle Game

For me, Discovery Mode is the heart of Arise. It’s essentially a narrative-feeling single-player journey, but “journey” might undersell the experience. Each stage introduces a new visual theme, new colours, and a fresh musical track that reacts to every flip, drop, and clear you make. One moment you’re sliding blocks through a train station scene, the next you’re surrounded by pixel fauna or weaving through a neon rainstorm of abstract shapes. Then suddenly you’re matching blocks shaped like vegetables or mechanical gears, because why not? Arise delights in surprising you.

It’s also emotional in a way puzzle games rarely attempt. Some tracks feel bright and hopeful; others lean into mellow, late-night reflection. A handful gave me that odd, nostalgic twinge you get when a melody hits just right. Sitting down for Discovery Mode feels less like starting a puzzle run and more like settling into a music set. The game doesn’t just want you to play, it wants you to experience.

When you finish a stage, you can revisit it in a survival-style version, making Discovery Mode double as both a curated tour and a replayable setlist. Anyone who falls in love with a particular track or visual theme will appreciate how easy it is to return and linger.

Lumines Arise burst mode
Who can puzzle to the beat the best

Multiplayer, Avatars, and a Waiting-Room Surprise

Arise also offers head-to-head multiplayer, both online and offline. Burst Mode becomes the star here, letting players turn the tide dramatically if they time things well. I’ll admit online competition isn’t my comfort zone; there’s always that fear of matching into someone who’s been training since sunrise, but I really appreciated that the game lets you face AI opponents at several difficulty levels or play locally with a friend. It makes the mode far more welcoming.

The online lobby hides a lovely touch: while waiting for a match, you can play a small game to pass the time. It’s simple, but it keeps the pacing snappy and feeds into that “music café” vibe the game seems to breathe. And because you have your own Loomii avatar, fully customisable with unlockable pieces, the lobby becomes a lively dance floor of players showing off their weird designs, props, and colour palettes.

Unlocks can be earned naturally by playing or, if you picked up the deluxe edition, through extra cosmetic content. It’s all cosmetic, never pushy, and adds just enough personality to feel fun.

Lumines Arise end of level
I can’t bare to look at my high score

Learn It, Master It, Or Just Tinker

Arise includes a very helpful training mode that breaks down not just the rules, but the deeper strategies behind block rotations and colour patterns. Puzzle veterans will probably skim through, but newer players, or people like me who needed to unlearn a decade of Tetris muscle memory, will find it genuinely useful. The challenge mode adds even more content, layering optional goals for anyone chasing personal improvement or higher scores.

A standout bonus is the robust accessibility menu. Lumines is a visually intense series, and Arise acknowledges that directly by letting players tone down effects, adjust flashes, alter contrast, or soften difficulty. You can tailor the experience to match your comfort level rather than trying to endure the default presentation.

Soundtrack Spotlight

Let’s not dance around it: the soundtrack is astonishing. But then that’s probably expected from the same developers of Tetris Effect. It carries you from stage to stage, pushing energy up, pulling it down, lifting you into a meditative hum, or jolting you awake. It’s textured, warm, eclectic, emotional, the kind of soundtrack you genuinely want to listen to outside the game. It’s easily my favourite of the year.

Lumines Arise burst ability
Learning to hone my skills

Conclusion: A Spectacular Piece

Lumines Arise has a way of sneaking up on you. You sit down expecting to fit in a quick puzzle session, and suddenly you’ve drifted through half a dozen stages, fully immersed in a blend of music and visuals that feels almost theatrical. It made me appreciate Lumines in a way the older entries never quite managed, and it reminded me that puzzle games don’t have to just be clever, they can be sensory experiences too.

Whether you’re a long-time fan or someone who bounced off the series before, this one’s worth trying. Put on headphones, settle in, and let the music take over. Want to experience it first, a free demo is on Steam. Just try playing and stop your body moving to the beat.

Final Verdict: Two Thumbs Up.Two thumbs up

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