A Pizza Delivery riding a scooter

A Pizza Delivery Review

Game: A Pizza Delivery
Genre: Adventure
System: Steam (Windows) (also on PlayStation)
Developer|Publisher: Eric Osuna | Dolores Entertainment
Controller Support: Yes
Steam Deck: Unplayable
Price: US $13.99 | UK £11.79 | EU € 13,79
Release Date: November 7th, 2025

Review code provided with many thanks to JF Games.

A Pizza Delivery – A Thoughtful Ride

Some games greet you with explosions, dramatic music, and a hero ready to save the world. A Pizza Delivery instead hands you a warm box of food, points toward the horizon, and simply says, “Off you go.” And honestly, that’s the tone of the whole experience: soft, slightly strange, and very much content to let you take things in at your own pace.

A Pizza Delivery chatting to a NPC
You look like you could do with a shower and a hug

The Last Delivery

You play as B, a delivery rider on her final job of the day, who also happens to be holding an extra pizza. The opening is grounded enough, an ordinary drop-off in a block of flats, until the world slowly stretches out into something dreamlike. The roads grow wider, the colours deepen, and the sense of “something isn’t quite normal here” sets in early. From that point, B’s journey becomes more about self-reflection than timely deliveries.

Pizza Time

The main mechanic is simple: hop on your scooter, ride through shifting landscapes, stop to chat with the odd souls you meet, and decide whether to share a slice of your spare pizza with them. Giving someone pizza causes them to open up, and by the time you leave, they drift away from the space they were stuck in, physically and emotionally. Each encounter is short but carries a theme: loneliness, uncertainty, regret, or just someone feeling stuck. The game has a clear focus on connection, but it leaves enough unsaid that you’re free to interpret the meaning yourself.

The environments themselves are interesting, even when they lean into sparse, wide spaces. Sometimes that emptiness feels deliberate, almost like wandering through an emotional landscape instead of a physical one. You’ll ride through dim city streets, quiet plains, and abstract transitional spaces that feel like they belong somewhere between a dream and a memory. It can be striking, though at times the emptier zones feel a little too roomy without much to find.

A Pizza Delivery sunset scene
A beautiful ride in the rain

Light Puzzles 

As for gameplay, A Pizza Delivery keeps it as straightforward as possible. Most interactions pop up clearly when you’re near them; the game wants to relax you, not send you hunting for pixel-sized switches. The puzzles are light: a few levers here, a shape-matching moment there, a small mechanical contraption to tinker with before you can hand over pizza. Most puzzles are optional anyway, since sharing pizza is always your choice. Nothing is too difficult. Even the scooter controls are easy-going. The only challenge is when walking around with pizza in the rain, it can become drenched if you don’t stick to the shade. But even if it does you simply warp back to the start of the puzzle area.

Picking Up the Pieces

Narratively, the game nudges you to piece things together through collectables and environmental details. You get hints about B’s background, dreams, frustrations, maybe even why she’s mentally stuck in this “non-place” with everyone else. I didn’t fully click with all of it; some emotional beats didn’t land for me personally, and a couple of the characters felt like they appeared, said their line, and vanished a little too quickly. But that’s also part of why this might resonate more strongly with some players than others. It’s reflective in a broad, open way rather than pushing a specific interpretation on you.

A Pizza Delivery walking through water
Not the best place to drop my scooter keys

Take in The Scenes

The art style leans into that soft, pastel, slightly clay-like look that a lot of indie narrative games love. It works here; character expressions are readable, and the lighting is used well, but some of the wider areas feel a bit plain due to how open they are. Still, when the game commits to a specific scene, like a sunset or a neon-lit skyline, it delivers something genuinely nice to sit and look at while you ride.

Short Stop

Length-wise, this is a quick one. I finished it in around two hours after delivering every slice and grabbing all collectables. For some players, that’s exactly the sort of tidy, digestible experience they want. For others, it may feel like the story stops just as it’s starting to deepen. Personally, I would have enjoyed a couple more characters or at least one extra area to explore, but what’s here fits the game’s intended tone. I attempted the game on Steam Deck, but it doesn’t seem playable at this stage. It ran, but some button prompts didn’t appear functional.

A Pizza Delivery writing on the wall
Counting the work days

Conclusion: A Fine Slice of Gaming Story Telling

Overall, A Pizza Delivery is a gentle narrative ride with light puzzles and an emphasis on interpretation. It’s for players who enjoy reflective games, don’t mind a slow pace, and like stories that whisper rather than shout. It didn’t sweep me off my feet, but I still liked it, and I think plenty of people will connect more deeply with its themes than I did. If you’re in the mood for something cozy, thoughtful, and low-pressure, this is easily worth a look.

Final Verdict: I like itI like it

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